If you’ve spent hours queuing for ranked matches, only to lose a star to a troll who locks in a third marksman or a teammate who feeds four times in the first 10 minutes, you’re not alone. Millions of Mobile Legends players get stuck between Epic and Grandmaster every season, even if they have the mechanical skill to outplay most opponents. If you’re tired of bouncing between ranks and never making progress, this guide on how to get master rank in Mobile Legends breaks down simple, repeatable steps that work even if you only play 2-3 matches a day. You don’t need to be a pro esports player or spend hundreds of dollars on skins to hit this rank – you just need to play smarter, not harder.
Core Principles to Follow if You Want to Get Master Rank in Mobile Legends
Before you jump into your next ranked match, there are a few non-negotiable rules you need to stick to, no matter what happens in your game. These rules are built from thousands of ranked matches from players who’ve hit Master or higher across multiple seasons, and they cut out the most common reasons players lose stars they deserve to keep. Most players lose 30% more stars per season due to tilt alone, so these rules are designed to keep you focused and calm even when your team is underperforming.
- Never lock in a hero before seeing your team’s full draft and the enemy’s first 3 picks
- Stop queuing for ranked immediately after 2 back-to-back losses, no exceptions
- Prioritize protecting your team’s core damage dealer over chasing low-health enemies across the map
- Never type negative messages in team chat, even if a teammate makes an obvious mistake
You might think typing “stop feeding” will make your teammate play better, but it almost always makes them play worse, or even start intentionally throwing the game. If a teammate makes a mistake, type “it’s okay, let’s farm up” instead, or don’t type anything at all. I’ve turned around dozens of games where my team was down 8 kills in the first 10 minutes, just by staying positive and focusing on objectives instead of blaming anyone.
Optimize Your Hero Pool for Fast, Consistent Rank Climbs
One of the biggest mistakes casual players make is trying to master 15+ different heroes across every role, just so they can “flex” in draft. The truth is, you only need 3-5 reliable heroes in your pool to climb to Master, as long as they cover at least two different roles. The best heroes for climbing to Master are not the newly released OP ones – new heroes get nerfed within 2-3 weeks of release, and you’ll waste hours learning a hero that will be unplayable by the time you get good at them.
Stick to meta heroes that have been consistent for at least two seasons, like Franco for support, Kagura for mid lane, or Granger for gold lane. These heroes have predictable kits, low skill floors, and don’t get huge balance changes that will throw off your game. You don’t need a 70% win rate on a hero to use it in ranked – a 55% win rate is more than enough if you play it consistently and know its limits. For example, I main a Franco with a 58% win rate, and I’ve carried more games than I can count just by landing good hooks on enemy cores, even when my team’s marksman is underperforming.
Make sure at least one of your go-to heroes is a tank or support, since these are the most underfilled roles in ranked. If you can fill a support role when your team needs it, you’ll avoid the chaos of having three damage dealers and no frontline, which is one of the most common draft mistakes that leads to instant losses. These small fixes are often the difference between being stuck in Grandmaster for months and learning how to get master rank in Mobile Legends without extra grind.
Fix These Common Mistakes That Are Stopping You From Reaching Master
Even if you have good mechanical skill, small bad habits can cost you dozens of stars every season without you even noticing. The first mistake most players make is overextending for minion waves or jungle creeps when they have no vision of the enemy team. It’s not worth 100 extra gold if you get ganked and lose a turret, or worse, give the enemy a kill that lets them take the Turtle.
Taking the Lord or Turtle is always more valuable than killing 2 enemy heroes – objectives give permanent map advantage, extra gold for your whole team, and push lanes for you, while kills only give temporary gold and experience for one player. I’ve seen so many teams win a team fight, then run off to chase the last remaining enemy hero instead of taking the Lord, only to lose the next team fight and throw the whole game. If you win a 4v2 team fight near the Lord pit, take the Lord immediately, no questions asked.
Another common mistake is ignoring vision wards as a support or roamer. Warding the river bush near your gold lane at the 2-minute mark prevents 80% of early ganks – most enemy roamers will try to gank the gold lane first to shut down your team’s main damage dealer, and a single ward will give your marksman enough time to run back to turret before they get caught out. You should also ward the Lord pit 30 seconds before it spawns at the 12-minute mark, so you can see if the enemy team is trying to sneak it. Don’t waste gold on fancy attack items if you’re playing support – your first 500 gold should always go to a roaming item and two vision wards.
Adjust Your Playstyle For the Final Push to Master Rank
When you hit Grandmaster I and are 3-5 stars away from Master, this is where most players choke and lose all their progress. The matchmaking gets slightly tougher here, and you’ll run into more pre-made teams and players who are also pushing for Master, so you need to adjust your playstyle to be more conservative and less risky.
For the final 5 stars to Master, only queue for ranked when you have at least one trusted teammate to play with – solo queue has a 40% higher chance of matching you with trolls or autofill players who don’t know their role, so queuing with a friend who plays a complementary role (like you play support, they play marksman) cuts your loss rate by almost half. If you don’t have a friend to play with, only queue during peak hours when more serious players are online, instead of queuing at 2 a.m. when most players are tired or trolling.
Don’t test new builds or off-meta heroes during this final push, either. Stick to the 2-3 heroes you’re most comfortable with, and don’t take unnecessary risks like diving a turret for a single kill. If you get a loss, take a 20-minute break, get a drink, walk around your house, don’t queue again immediately. I’ve had friends lose 4 stars in a row right before hitting Master because they kept queuing angry, trying to “win back” their stars immediately, and ended up back at Grandmaster III before they stopped.
Hitting Master rank isn’t about being the best player in your lobby, or having the most kills every game. It’s about being consistent, avoiding stupid mistakes, and playing for your team instead of your personal stats. You don’t need to grind 10 hours a day, or spend money on skins or heroes, to hit this rank. If you follow these steps consistently, you’ll be able to get master rank in Mobile Legends in far less time than you think, even if you’re a casual player with limited time to play.