How to Use Alice in Mobile Legends: Pro Tips to Carry Every Ranked Match

If you’ve ever been frustrated by squishy mages that die the second a jungler jumps on you, Alice is the perfect pick to change your Mobile Legends playstyle. I’ve mained Alice for three seasons now, and I still get messages from teammates asking how I can heal through entire team fights while dishing out burst damage. Learning how to use Alice in Mobile Legends doesn’t just give you a reliable mid lane pick—it gives you a flexible hero that works in ranked, classic, and even tournament play when built correctly. Most new Alice players make the mistake of building her like a regular burst mage, but her kit rewards patient, position-focused play that catches enemies off guard every time.

Core Kit Breakdown for How to Use Alice in Mobile Legends

You can’t play Alice well if you don’t understand how her skills work together, so let’s break down each part of her kit and what you need to prioritize. Her passive Blood Ancestry is the foundation of all her power. Every skill hit on an enemy (minions, jungle creeps, or heroes) adds one blood orb to her counter, up to a maximum of 120. Each orb gives her +2 HP and +0.5 magic power, so a fully stacked Alice has 240 extra HP and 60 extra magic power before you even count item stats. That means you should always stack orbs on minions or the mid lane jungle crab before you rotate to gank side lanes, or you’re playing her at 70% of her maximum strength.

Her first skill Flowing Blood is a linear projectile that deals damage to enemies in its path and heals Alice for a percentage of the damage dealt. Don’t waste this skill just to poke enemies from far away early game—use it to hit 3+ minions at once to stack orbs and heal off wave clear faster. Her second skill Blood Ode is a targeted stun that deals small burst damage and roots enemies for 1.2 seconds. This is your only form of hard crowd control, so never use it to clear minions unless you’re 100% sure there are no enemy junglers or roams nearby to gank you. Her ultimate Blood Pact turns her into an immobile AoE damage and heal zone for up to 5 seconds. You can cancel it early if you need to reposition, but the longer you stay in it, the more healing and damage you output.

Optimal Alice Builds for Different Team Comps

A lot of guides will give you a single one-size-fits-all build for Alice, but that’s a mistake—her build changes completely based on what your team needs and what the enemy team is running. For standard ranked matches where the enemy has a balanced mix of physical and magic damage, your core build should include Clock of Destiny first, since it adds extra HP and magic power that scales with her passive. Follow that up with Demon Shoes for mana regen, since Alice burns through mana fast if you’re spamming skills to stack orbs. From there, you can adjust based on the match:

  • If the enemy has two or more burst physical damage heroes like Ling or Aldous, build Oracle next to boost your healing and add magic resist, followed by Brute Force Breastplate for extra physical defense.
  • If the enemy has a lot of squishy burst mages or marksmen, build Holy Crystal next to boost your damage output, followed by Divine Glaive to pierce through any magic resist they build later in the match.
  • If your team has no dedicated tank, you can build a full tank Alice with Cursed Helmet, Athena’s Shield, and Immortality to act as a front line healer and damage sponge during team fights.

I’ve tried full burst Alice builds dozens of times, and they only work if you’re playing against a team of new players that don’t focus you down. Alice’s biggest strength is her sustainability, so leaning into that with a mix of damage and defense will always give you better win rates than building her like a regular burst mage. Just remember to sell your Demon Shoes late game for Immortality or Twilight Armor if you’re getting focused too often in team fights.

Alice Laning and Rotation Strategies for Early to Mid Game

Early game is the most important phase for Alice, since you need to stack your passive and get your core items before you can join team fights effectively. Start your first skill at level 1, and stand behind your first wave of minions to hit all three with a single Flowing Blood cast to get three orbs right away. Don’t try to fight the enemy mid laner before level 4—you don’t have enough sustain or damage to win 1v1 fights early, especially against burst mages like Aurora or Kagura. If the enemy mid laner is poking you nonstop, use your first skill on minions to heal back up instead of wasting mana trying to poke them back.

Once you hit level 4 and have your ultimate, you can start rotating to side lanes to gank, but only if you’ve cleared your mid wave first. Leaving your mid tower unprotected to gank early will just let the enemy mid laner take your tower and get a gold lead, which puts your entire team behind. When you gank a side lane, always lead with your second skill stun to root the enemy marksman or fighter first, then activate your ultimate right on top of them to deal damage and heal your lane partner. If the enemy flashes away, don’t chase them too far—you’re very slow when your ultimate is active, so you’ll just get caught by their roaming support if you overextend. Around the 8 minute mark, you should start joining your team for turtle fights, since your ultimate AoE heal can turn even lost turtle fights around if you position it correctly.

Alice Team Fight Positioning and Combo Tips

Most new Alice players make the mistake of activating their ultimate right in the middle of the enemy team, which gets them killed instantly before they can get any healing or damage off. The best position for Alice in team fights is right between your front line and back line, so you can heal your tanks while dishing out damage to the enemy front line. Don’t jump into the enemy back line unless you have a tank that can peel for you, or you’re 100% sure their burst damage is on cooldown. I’ve seen so many Alice players throw matches by overextending their ultimate, so don’t be tempted to go for risky plays unless you’re sure you can get out alive.

The standard Alice combo for team fights is simple: cast your first skill to hit as many enemies as possible to get extra orbs and heal, cast your second skill to stun the closest enemy priority target, then activate your ultimate and stay in it for as long as you’re not getting focused down. If the enemy team uses all their burst on you, cancel your ultimate early and flash back to your back line to heal up with your first skill before re-joining the fight. Another tip I swear by: always save your second skill stun for enemies that try to jump on your marksman, instead of using it to stun random enemy tanks. Your marksman is your main source of late game damage, so keeping them alive will win you more matches than getting a single stun on a tank that has 5k HP.

Alice is one of the most underrated mages in Mobile Legends right now, and learning how to use Alice in Mobile Legends will give you a pick that works in almost every team comp and rank. You don’t need lightning fast reflexes to play her well—you just need to focus on stacking your passive early, adjusting your build to match the enemy team, and positioning yourself correctly in team fights to make the most of her healing and damage. I’ve climbed from Warrior to Mythic three separate times using only Alice, and she still feels just as strong every season, even after small balance changes. Give these tips a try in your next ranked match, and you’ll be carrying your team with Alice in no time.